Last Saturday, I attended Travellercon 2017 at the Lancaster Host Resort in Lancaster, Pennsylvania dedicated to the science fiction role-playing game, Traveller, in all of its many variations. An old hand at conventions, this was my first visit to Travellercon and I had no idea what to expect.
Getting up early
to make my 8 AM gaming session, I set my GPS for the address of the hotel to
discover that it had created a wonderful route for me through every toll road
and congested urban area it could find.
Knowing the convention location was
right on Route 30, much to the consternation of my GPS who screamed “Recalculating!”
every three minutes, it grudgingly accepted my more reasonable route after half
an hour of pouting.
I arrived with 15 minutes to spare and
received my con badge and t-shirt. Though I only wanted to observe the games being played,
my deafness wasn’t acting up that badly, so I signed up for a game entitled, Lights
in the Sky, run
by referee, Harry Bryan (1) using the MegaTraveller rules. Here is his description
of the adventure:
After successfully cleaning up the mess in from last year’s adventure, the player-characters receive some much-needed down time to heal both mind and body. While relaxing, one of the team members stumbles into a reference to the AASB – Argushiigi Admegulasha Sunimush Bilanidin - The Vilani Repository for All Forbidden Knowledge. Hmm…...
I joined four other men playing characters exploring the
wreckage of a 4,000 year old space ship on some backwater planet.
Unfortunately, the wreckage was lying on its side on the top of a high, rocky,
snow and ice-covered mountain where the atmosphere was almost non-existent…
Harry Bryan knows his stuff. Currently, he is editing the
entire MegaTraveller canon and I saw the work he had already completed. I’m hoping
it may be released sometime in 2018, and I assure you it will give all the
other Traveller variants a serious run for their money.
Harry Bryan leads us through the adventure. The gentleman seated with the gray hair and glasses is Jeff Zeitlin, editor and manager of the online magazine, Freelance Traveller. |
During the game, I was delighted to see an old friend, Fred
Jones, and though I make friends easily, Fred was the only person there I
actually knew and his presence only made the con that much more enjoyable. A fellow aficionado of role-playing games, over the years, Fred and I have
explored the variants of Dungeons and Dragons and Call of Cthulhu with a few
excursions in The Morrow Project and It Came From The Late, Late, Late Show.
After lunch, I attended a lecture by Marc Miller, the
creator of Traveller and his discussion was in no way boring. Speaking of
Traveller’s history and answering a lot of questions, I discovered Marc is very intelligent and
one of the most friendly and generous men I have ever met.
Marc Miller |
During the discussion, I asked the question if Joss Whedon’s Firefly TV series was inspired by Traveller (low tech free traders on the rim of
unexplored space). It appears that Joss did say the idea
behind Firefly was inspired by a science fiction role-playing game he played
while in college. As the only SF RPG actually available when Joss attended
college was mostly Traveller, the coincidence is too overwhelming not to be seriously
considered. If you’re interested in doing your own research, google Firefly and
Traveller together and you’ll get enough information suitable to convince you
that Firefly truly is based on the Traveller universe.
I spoke at length with a couple of veteran players during the course of the day and
learned a lot about the nuances of the game. The benefit of a convention is
that the attendees are there for one purpose. Putting aside politics, religion,
and all social constructs, people come together over one mutual interest. The group created, hands down, one of the friendliest conventions I have ever attended.
Finally, I spent some time with Marc Miller himself who led
a session entitled, Can You Survive Character Generation, and it was a true
delight. Marc gave each us of a generic pamphlet that would work with any
variant of Traveller and had us generate characters to play using a simplified
version. The unique aspect of playing Traveller is that character generation is
a mini-game in itself and it is possible for much to happen to your character
before you even begin the actual role-play episode. Your character might actually
die during his formative years and you have to create a brand new character all
over again. However, the system gives you a fully fleshed out character with a
rich backstory that makes role playing him or her all the more exciting.
And what's a convention without lots of free bling? |
Will I go back? Certainly and if next year I can obtain hearing
aids, I already plan on running a game myself. With years of role-playing
experience as well as my experience as a public speaker, radio personality, and
stage actor, I think I can give the more seasoned game masters a run for their
money.
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(1) Harry Bryan has written two articles for Freelance Traveller: The Imperial Secret Service and Underworld Characters.
(1) Harry Bryan has written two articles for Freelance Traveller: The Imperial Secret Service and Underworld Characters.
It sounds like you had a great time!
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