Thursday, October 29, 2015

The City of Sarkomand, A Guide for the Traveler (The Fourth of a Series to Get You in the Mood for All Hallows)

My final offering for you in honor of All Hallows. Enjoy the tale, and if you liked my stories, please share them with friends on your own social media. Thanks to everybody for their support, encouragement, and allowing me to entertain you.

The City of Sarkomand, A Guide for the Traveler

by Alan Loewen

It started with the discovery of a new bookstore.

I’m not talking about one of the modern ones that have all the latest drivel from the major publishing houses; not the ones that publish books so banal you forget them seconds after reading the last page. I refer to the more uncommon type of bookstore that has its books stacked willy-nilly about the place pungent with that delightful aroma of old tomes, those small shops blessed with histories and personalities.

The owner was one of those elderly men so commonly found in those antiquated bookstores, store owners not so much motivated by the bottom line of a financial statement, but by the passion of their first love. Their checkout counters groan under the weight of books stacked without evident order and the proprietors hover over their treasures like dragons guarding ancient hordes.

The owner looked up at me as I entered. He smiled, nodded, and after a quick question as to whether I was looking for something specific, he went immediately back to his own reading.

I had two hours before I had to arrive at my meeting, and for me, a bookstore served as the best diversion one could find.

How can I describe this place? Shakespeare’s sonnets stood next to a beautiful portfolio of Giovanni Batista Piranesi’s Le Carceri. Milton, Lewis, Poe, and Frost shared space with Bunyan, Lovecraft, Burroughs, and Coleridge. Yes, I indeed was in heaven. Around me stood the wisdom of the ages in all the glory of the Written Word.

And as I worked my way toward the back of the store, my eyes fell on stranger and more beautiful books. All twelve volumes of Sir James Frazer’s The Golden Bough shared shelf space with an amazingly hale copy of Michael Ranft’s De Masticatione Mortuorum in Tumulus; the latter bound in pale leather strangely unpleasant to the touch. The further back I walked, the more exotic the books became with titles speaking to me not only in English, but also in Latin, French, Russian, and a few scripts that I confess I have never seen before.

A Latin copy of The Keys of Solomon fellowshipped with The Lost Book of Enoch. In one dark corner, I found some shards of ancient clay bearing a script of a language unknown to me that left me strangely disquieted with their mystery.

Then I saw a true marvel. Alone, in a stained, aged barrister’s bookcase, a book stood behind a shield of glass leaning against the back of the case with its cover toward me.

Embossed with letters of gold on the rich, dark brown leather that formed its binding, I read The City of Sarkomand, A Guide for the Traveler.

“That book is not for sale.”

I jumped from the sudden fright. The shop’s proprietor stood at my shoulder, cautiously observing the book as one would watch a lion caged in a zoo.

“Then,” I said, collecting my composure, “why do you have it on display?”

The old man smiled. “Because it is free.”

My jaw dropped. Just for the sheer elegance and beauty of the book’s manufacture, regardless of the contents, I estimated the book worth far more than I could ever afford.

“Free?” I asked, my voice going up an octave in surprise. “You mean it?”

He nodded, never taking his eyes off the book.

Eagerly, I approached the bookcase but could find no method of opening the glass-framed door. I was about to ask the owner what jest he was playing when I suddenly noticed the reason for my difficulty.

“What is this?” I asked. “The glass door is locked from the inside.”

The owner nodded solemnly. “Yes. The book waits for its reader.”

“Excuse me?” I asked.

“It’s quite simple. Lovers of reading come to my shop looking for books. This book looks for its reader. Someday, that woman or man will appear, and when it does, the book will accept them.”

I felt my patience grow thin. “Please, sir. I am not a rube. I appreciate the story, but I am a man of reason, and …”

And then I heard an audible click.

I could feel the blood run from my scalp to the soles of my feet. Slowly, I turned. Through the glass, I saw the inside latch standing in its unlocked position.

“Oh,” I heard the old man whisper. “You poor soul.”

I stood as one struck. Then—almost as if my hands had a will of their own—they reached out to lift the glass door and slide it back into position. My fingers wrapped themselves around the tome and pulled it out. Trembling and hugging it to my chest, I turned and left the store and returned to my own home where I read the book from cover to cover without stopping to eat or sleep.

Within its pages, I learned of Sarkomand, the city that everybody desires even if unable to put a name to their desire. I read the thirty-one chapters and discovered what one may find there. I learned of the even more fearsome toll required to walk its ancient streets.

I am leaving now. I am going to be gone for a while, maybe a long, long time and though I have no idea who may find this—indeed, I have no hope at all—if I do not return, please—I beg you—please go to a little-used bookstore that sits on the back streets of the little town just north of my home. Ask the man sitting at his counter about Sarkomand and how you might find it and help a lost traveler return to his own home and hearth.

And if by chance you explore the darker corners of the store and you see a lone book sitting by itself behind the glass of a barrister’s bookcase, and should you hear the click of a latch then for all that you hold dear, turn and flee and never return. For should you reach for the book with trembling fingers and read it, especially the new final, thirty-second chapter that prominently features my own name and what happened to me there in that memory-haunted necropolis, the next edition will undoubtedly be one chapter longer revealing your own dark tale within the streets of Sarkomand.

--The End--

1 comment:

  1. This needs to be made into a novel. A second 'Dream-Quest of Unknown Kadath'.